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OnMouseDown is not called after the Player window is resized with Displa...
Reproduction steps:1. Open the attached project “NoClick”2. Build and run (File > Build And Run)3. In the Player click on the but... Read more
[General] AsyncOperation returned by Screen.MoveMainWindowTo never trigg...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Build And Run4. In... Read more
Horizontal scrolling with MX Master 3 does not work when the window is n...
Reproduction steps:1. Open the attached project "ReproProj"2. Open Edit > Project Settings3. Narrow the opened window so that the... Read more
[Linux][New Input System] "Select" and "Start" buttons are switched when...
Reproduction steps:1. Open the attached “Test Project” project2. Open the Build Settings window, change “Target Platform” to “Window... Read more
Screen resolution calculated via Screen.currentResolution or Screen.widt...
Reproduction steps:1. Open the attached project “PreviousResolution”2. Build and Run (File > Build And Run)3. In the Player obser... Read more
Player fails to build when building to “C:/Program Files/Build” on Windows
How to reproduce:1. Open the “the floor is lava” project2. Open the “SampleScene”3. Build the Player to “C:/Program Files/Build” Exp... Read more
[Windows] Clicking the edge of an unfocused built Player window will aut...
Steps to reproduce:1. Open the attached user's project "ResizeTest.zip"2. Build and run the project3. Open any other window / applic... Read more
[Windows] Double backslash becomes single backslash when passing it to t...
Reproduction steps:1. Build the attached project “TestProject” with the following command line: “Unity.exe -batchmode -timestamps -n... Read more
"FormatException: The input is not a valid Base-64 string" is thrown whe...
How to reproduce:1. Open the attached project "WSASettingsIssue.zip"2. Click Debug>Set Device portal username3. Open File>Buil... Read more
Player refresh rate is not restored after restarting when setting the re...
How to reproduce:1. Open the “RefreshRateTesting” project2. Open the “SampleScene”3. Build And Run4. Observe the “Monitor Informatio... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS