Search Issue Tracker
Fixed in 2021.3.31f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b11, 2023.3.X, future release
Votes
0
Found in
2021.3.29f1
2022.3.6f1
2023.1.6f1
2023.2.0b2
Issue ID
UUM-44474
Regression
No
OnMouseDown is not called after the Player window is resized with Display.SetParams when multiple displays are used
Reproduction steps:
1. Open the attached project “NoClick”
2. Build and run (File > Build And Run)
3. In the Player click on the button in the middle and wait a few seconds (the window will be resized)
4. When the Player window is resized, click on the button again
Expected result: The counter on the button increases after each click
Actual result: The button doesn’t register any clicks
Reproducible with: 2021.3.29f1, 2022.3.6f1, 2023.1.6f1, 2023.2.0b2
Reproducible on: Windows 11
Not reproducible on: Intel macOS 13.4.1 (c)
Note: At least two screens are needed to reproduce the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note (fix version 2023.3):
Fixed in 2023.3.0a6
Resolution Note (fix version 2023.2):
Fixed in 2023.2.0b11
Resolution Note (fix version 2023.1):
Fixed in 2023.1.15f1
Resolution Note (fix version 2022.3):
Fixed in 2022.3.11f1
Resolution Note (fix version 2021.3):
Fixed in 2021.3.31f1