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[WebGL] Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return inc...
Steps to reproduce: 1. Open the attached project (case_1231678.zip) 2. Switch Platform to WebGL 3. Build And Run the project 4. Down... Read more
[WebGL] "wasm streaming compile failed" browser errors occur when launch...
How to reproduce: 1. Create a new Unity project 2. Build it for the WebGL platform 3. Launch the project on a localhost server (XAMP... Read more
Transform.position is different in Start and Update methods on WebGL bui...
How to reproduce: 1. Open the project "case_1234614-WebGL_transform.position" 2. Open the scene "SampleScene" 3. Make a WebGL build ... Read more
New Input System cannot retrieve devices in Start() method when used in ...
To reproduce: 1. Open attached project ("case_1239007.zip") 2. Build and run WebGL build 3. Focus browser window and press 'a' keybo... Read more
[WebGL 2.0] Application.Quit() Exception when executed in a browser
How to reproduce: 1. Open the "1234347" project 2. Go to File -> Build And Run 3. Wait until the project is built and opened in a br... Read more
[WebGL][macOS] Build fails with "ENOENT: no such file or directory" when...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Package Manager, import the provided package local... Read more
[WebGL] Texture is missing when Graphics.Blit() method is called for a s...
How to reproduce: 1. Open user's attached 'Project.zip' project 2. Open 'SampleScene' Scene 3. Enter Play Mode 4. Observe that three... Read more
Fatal error in Unity CIL Linker when building with WebGL
How to reproduce: 1. Open the "Core.zip" project 2. Make sure that Development Build is unchecked in File > Build Settings 3. Build ... Read more
[WebGL] Async Tasks do not run on WebGL when Threading is enabled
Reproduction steps: 1. Open the attached project ("case_1243010-WebG-Threads.zip") 2. Open the repro scene ("SampleScene") 3. Enter ... Read more
[WebGL] build fails when "Script debugging" box is checked on another pl...
How to reproduce: 1. Create and open a new project 2. Open Build Settings window from File > Build Settings 3. Select "PC, Mac & Lin... Read more
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