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[WebGL] Impossible to use static libraries because linker doesn't see them
It is a build issue where Unity tries to link against user's static libraries, but fails to do so. It happens because of wrong order... Read more
Videoplayer fails to start throwing DOMException
-e: see title --works in FF and Edge --regression in Chrome, not with us it seems -repro: --build attached project --put video file... Read more
Built WebGL application freezes when using Async/Await/Tasks
How to reproduce: 1. Open the user's project 2. Go to File -> Build Settings 3. Choose AchievementScene and build for WebGL 4. Open ... Read more
[WebGL] Any scripts with Timeline crashes on browser with "Uncaught Runt...
Steps to reproduce: 1. Open user attached project 2. Build & Run to WebGL 3. Observe the "Uncaught RuntimeError: memory access out o... Read more
[WebGL] Error: "Shader error in 'Hidden/kMotion/CameraMotionVectors'" is...
How to reproduce: 1. Open the attached project "1422852" 2. Open File -> Build Settings 3. Build the project 4. Observe the Console ... Read more
[WebGL] Memory access exception when running Build
Reproduction steps: 1. Open user-submitted project 2. Unzip user-submitted folder "tryoncore.zip" 3. Open "manifest.json" found in p... Read more
[WebGL] Using Emscripten eliminates variables and using LLVM bitcode cau...
Reproduction steps: 1. Open "1136255" project 2. Build and Run for WebGL 3. Open Developers Console 4. Notice error "Input Manager ... Read more
Building our version of MessagePack support for WebGL results in Templat...
To reproduce: 1) Open attached project and scene 2) Build and run for WebGL Result: The app gets stuck in an infinite loop Reprod... Read more
[WebGL]Settings are missing from Publishing settings tab
[WebGL]Memory Size and Linker Target settings are missing from the Publishing settings tab Steps To Reproduce: 1. Create a Project... Read more
[WebGL] TapCount is not returned when accessing it through Input.GetTouc...
How to reproduce: 1. Open attached project "Case_1112929_repro.zip" 2. Build the project for WebGL 3. Open the build in Android devi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection