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[WebGL] Pausing Audio Source causes continuous tapping sounds in Firefox...
How to reproduce: 1. Open attached project "Repro1238052_tapping.rar" 2. Build and Run for WebGL with Firefox browser 3. Click the "... Read more
[WebGL] 3D audio is not played together with the video on WebGL builds
Reproduction steps: 1. Open the attached project ("case_1241805-3D_audio_test.zip") 2. Open the repro scene ("test_with_video") 3. C... Read more
[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...
Reproduction steps: 1. Open the attached project ("case_1250852-VideoStutter.zip") 2. Switch the build target to WebGL 3. Build and ... Read more
[WebGL] Build has lower resolution than compared to Editor
Reproduction steps: 1. Open the attached project ("case_1248848-Sortie.zip") 2. Open the repro scene ("Demo") 3. Enter Play Mode and... Read more
For a moment the video shows black view in-between the loops when the vi...
How to reproduce: 1. Open user's attached "VIDEO_TEST_unity" project 2. Open the "SampleScene" Scene 3. Open the Build Settings (Fil... Read more
[WebGL] Video audio is being played when VideoPlayer's Audio Output Mode...
Reproduction steps: 1. Open the attached project ("case_1241582-AudioOutputMode.zip") 2. Open the repro scene ("SampleScene") 3. Sel... Read more
[WebGL] [VideoPlayer] Autoplay of muted video is blocked when 'Wait For ...
Reproduction steps: 1. Open the attached project ("case_1241584-MutedVideos.zip") 2. Open the repro scene ("SampleScene") 3. Select ... Read more
Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce: 1. Open user's attached "ProgrammingAssignment2.zip" project 2. Open "SampleScene" Scene 3. Enter Play Mode 4. Mov... Read more
[WebGL] BuildPipeline.BuildPlayer fails if the destination path ends wit...
Steps to repro: 1. Open attached project "Build Issue.zip" 2. Repro -> Build Repro Build Expected result: Project builds. Actual re... Read more
[WebGL] [IL2CPP] Development builds fail on Unity.WebGL.extensions/Progr...
Reproduction steps: 1. Open the attached project ("case_1245847-WebGL-Dev-Builds.zip") 2. Changed build target to WebGL 3. Check the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset