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[WebGL] Pausing Audio Source causes continuous tapping sounds in Firefox...
How to reproduce:1. Open attached project "Repro1238052_tapping.rar"2. Build and Run for WebGL with Firefox browser3. Click the "Pla... Read more
[WebGL] 3D audio is not played together with the video on WebGL builds
Reproduction steps:1. Open the attached project ("case_1241805-3D_audio_test.zip")2. Open the repro scene ("test_with_video")3. Conf... Read more
[WebGL] VideoPlayer is stuttering on WebGL builds when using Firefox bro...
Reproduction steps:1. Open the attached project ("case_1250852-VideoStutter.zip")2. Switch the build target to WebGL3. Build and run... Read more
[WebGL] Build has lower resolution than compared to Editor
Reproduction steps:1. Open the attached project ("case_1248848-Sortie.zip")2. Open the repro scene ("Demo")3. Enter Play Mode and in... Read more
For a moment the video shows black view in-between the loops when the vi...
How to reproduce:1. Open user's attached "VIDEO_TEST_unity" project2. Open the "SampleScene" Scene3. Open the Build Settings (File-&... Read more
[WebGL] Video audio is being played when VideoPlayer's Audio Output Mode...
Reproduction steps:1. Open the attached project ("case_1241582-AudioOutputMode.zip")2. Open the repro scene ("SampleScene")3. Select... Read more
[WebGL] [VideoPlayer] Autoplay of muted video is blocked when 'Wait For ...
Reproduction steps:1. Open the attached project ("case_1241584-MutedVideos.zip")2. Open the repro scene ("SampleScene")3. Select the... Read more
Camera.ScreenToWorldPoint returns incorrect values when built in WebGL
How to reproduce:1. Open user's attached "ProgrammingAssignment2.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Move th... Read more
[WebGL] BuildPipeline.BuildPlayer fails if the destination path ends wit...
Steps to repro:1. Open attached project "Build Issue.zip"2. Repro -> Build Repro Build Expected result: Project builds.Actual res... Read more
[WebGL] [IL2CPP] Development builds fail on Unity.WebGL.extensions/Progr...
Reproduction steps:1. Open the attached project ("case_1245847-WebGL-Dev-Builds.zip")2. Changed build target to WebGL3. Check the "D... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed