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3
votes
Fixed

[WebGL] Profiler does not autoconnect on WebGL builds

WebGL

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Aug 24, 2021

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Version/s: 2021.2.0b1, 2022.1, 2022.1.0a6

How to reproduce: 1. Create new project 2. Open build settings, switch to WebGL and enable Autoconnect profiler setting 3. Build and... Read more

1
votes
Fixed

Fatal error in Unity CIL Linker when building with WebGL

WebGL

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Apr 24, 2020

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Version/s: 2020.1.0b2, 2020.1.0b6, 2020.2.0a3

How to reproduce: 1. Open the "Core.zip" project 2. Make sure that Development Build is unchecked in File > Build Settings 3. Build ... Read more

0
votes
By Design

[WebGL] In developer build method Mathf.CeilToInt() throws an exception

WebGL

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Jan 17, 2019

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Version/s: 2018.3.0a1, 2018.3.1f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download 117993_repro.zip project 2. Build for WebGL Developer Build 3. Open index.html in a web browser Exp... Read more

0
votes
By Design

[Vuforia] [WebGL] Vuforia-based codes fails to compile while attempting ...

WebGL

-

Sep 05, 2018

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Version/s: 2018.2.6f1, 2018.3.0f1, 2019.1.0a12

To reproduce: 1) Make sure you have both Vuforia and WebGL supports installed 2) Open attached project 3) Change it to Win Standalon... Read more

0
votes
Duplicate

switching to fullscreen freezes content

WebGL

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Dec 20, 2018

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Version/s: 2019.1.0a12

-e: see title, cube stops spinning :) --repro: chrome71, FF64, canary, nightly, Win+OSX -repro: --open attached project --build and... Read more

0
votes
Won't Fix

[WASM] UnityLoader doesn't throw an error when wasmCodeUrl path is invalid

WebGL

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Oct 15, 2018

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Version/s: 2018.2.8f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. In the attached "TestFor1091040.zip" project go to TestBuild -> Build 2. In the TestBuild.json file modify the ... Read more

0
votes
Fixed

[WebGL] "Event.OnMouseDrag" doesn't register right and middle mouse buttons

WebGL

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Dec 13, 2018

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Version/s: 2017.3.0a1, 2018.2.0f2, 2018.3.0a1, 2019.1.0a1

Steps to reproduce: 1. Open the original project 2. Build and Run the project in Webgl 3. Try clicking right click or middle mouse b... Read more

1
votes
Fixed

Terrain is not being displayed in WebGL when Draw Instanced is set to true

WebGL

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Dec 27, 2018

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Version/s: 2018.3.0a7, 2018.3.0f2

How to reproduce: 1. Open attached project "Case_1113122_Terrain" 2. Switch platform to WebGL 3. Build the project 4. Open the build... Read more

0
votes
Duplicate

[WebGL] Build fails if weGLThreadsSupport is enabled

WebGL

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Jul 15, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a3

How to reproduce: 1. Open the attached project 2. Make a WebGL build 3. Inspect the Console window Expected result: The build proce... Read more

0
votes
Duplicate

WebGL build fails with libraries in "external packages" or scoped packag...

WebGL

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Jun 29, 2021

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Version/s: 2021.2.0a17, 2021.2.0b1

-e: when you use a package located outside of your local unity project on in a scoped package registry the WebGL build will fail -r... Read more

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