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[WebGL] il2cpp error when building on WebGL build 5.6.0b3
Steps to reproduce: 1. Open the attached project (New Unity Project 3.zip) or create a brand new project 2. Go to Build Settings, sw... Read more
Directional light not working when shadows are enabled when running a We...
Steps to reproduce: 1. Open the attached project (New Unity Project.zip) 2. Go to Build Settings, switch platform to WebGL 3. Build ... Read more
[WebGL] Memory access exception when running Build
Reproduction steps: 1. Open user-submitted project 2. Unzip user-submitted folder "tryoncore.zip" 3. Open "manifest.json" found in p... Read more
Project fails to load scene in WebGL due to lack of memory
Since the Memeory Allocation option was removed, the first Level of the 2D game kit will now not load any more for WebGL. The level ... Read more
[WebGL] Template Custom User Variables are cleared when switching betwee...
Reproduction steps: 1. Open the attached project ("1328657R.zip") 2. Open WebGL Template settings (Project Settings->Player->Resolut... Read more
[IE11] build non longer loads with 5.6
-disclaimer: we don't support IE11 but might want to fix it anyway -e: new 5.6 embedding scheme breaks IE11 loading -repro: --ope... Read more
[WebGL] Build fails with "IL2CPP compile failed" errors
Il2cppcore.dll did not run properly results in failure of WebGL Build Steps to repro: 1. Create a new project 2. File > Build Setti... Read more
WebGL build fails with ERROR:root:compiler frontend failed to generate L...
To reproduce: 1. Build and run attached project for WebGL 2. Build fails Reproduced with 5.5.0p4, 5.6.0b3 Not reproducible with 5.... Read more
WebGL Memory Crash in Firefox 32-bit when WebGL memory size is increased
To reproduce: 1. Create new project 2. Switch platform to WebGL 3. Set WebGL Memory Size to 700 4. Build project 5. Upload project... Read more
Building WebGL fails with IL2CPP error and 'Build & Run' still tries to ...
To reproduce: 1) Open attached project 2) Build and Run it for WebGL Expected: Project builds and runs properly Actual: Building fa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
- A memory leak occurs in Play mode when using Direct3D12 Graphics API
- Crash on GfxDeviceD3D12Base::DrawBuffersCommon when rendering 60 real-time lights in the far distance