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“Uncaught RuntimeError” error when GZipStream is initialized with Compre...
Reproduction steps:1. Open the attached project “ReproProj”2. Go to File > Build Settings and select WebGL platform3. Set Code Op... Read more
unityInstance.SendMessage does not work in WebGL Build when called insid...
Reproduction steps:1. Open the attached “Unit6Test.zip” project2. Build and Run for WebGL (File > Build and Run)3. Observe the Pl... Read more
[WebGL] Build fails with "System.IO.IOException: The file is too long." ...
How to reproduce:1. Open the “unity-2gb-bug.zip“ project2. Open the “terrain-demo“ scene3. Build for WebGL Expected result: Build do... Read more
Addressable bundles are not retrieved from the cache when a WebGL Player...
Reproduction steps:1. Open the attached "repro_IN-84798" project2. Go to "File → Build Settings..." (or "Build Profiles" on Unity 6)... Read more
“ArgumentOutOfRangeException“ error when selecting 'TMP_InputField' cont...
How to reproduce:1. Open the attached “IN-85214“ project2. Open the Build Profiles window (File -> Build Profiles).3. Select “Dev... Read more
[Web] Unclear error when GZIP compressed data or WebAssembly don't have ...
Reproduction steps:1. Open the “IN-85688.zip” project2. Build the project for WebGL3. Unzip the “NAME.framework.js.gz” file in the “... Read more
Scrolling on a default ScrollView in a WebGL build is too sensitive when...
How to reproduce:1. Open the “WebGL_Scroll.zip“ project2. Build and run “SampleScene“ for WebGL3. Scroll down in the ScrollView in t... Read more
WebGL error When over 2GB memory consumption
Steps to reproduce: 1. Open the project 2. Select WebGL platform 3. build&run Actual results: No 3d Model shows up and errors sh... Read more
Web application hangs on loading screen when building with Decompression...
How to reproduce:1. Open the “WebTest.zip” project2. Open the “SampleScene”3. Ensure Decompression Fallback and Native C/C++ Multith... Read more
WebCamTexture does not set the requested resolution when used in WebGL
Reproduction steps:1. Make sure a webcam device is available for testing2. Open the attached “Repro.zip” project3. Open the “SampleS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
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- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server