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In Progress
Under Consideration for 6000.0.X, 6000.1.X, 6000.2.X
Fix In Review for 6000.3.X
Votes
2
Found in
6000.0.54f1
6000.1.13f1
6000.2.0b12
6000.3.0a3
Issue ID
UUM-112909
Regression
No
[WebGL] Build fails with "System.IO.IOException: The file is too long." when building with an asset that is over 2GB
How to reproduce:
1. Open the “unity-2gb-bug.zip“ project
2. Open the “terrain-demo“ scene
3. Build for WebGL
Expected result: Build does not fail
Actual result: Build fails with “System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.“
Reproducible with: 6000.0.54f1, 6000.1.13f1, 6000.2.0b12, 6000.3.0a3
Reproducible environment: macOS 15.4.1 (M4 Max), Windows 11 (Reporters)
Not reproducible environment: No other environment tested
Note: More information in the comments
Error:
Building Library/Bee/artifacts/WebGL/webgl.data failed with output:
System.IO.IOException: The file is too long. This operation is currently limited to supporting files less than 2 gigabytes in size.
at System.IO.File.ReadAllBytes(String path)
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