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[Android][Vulkan] Android GPU Inspector crashes with "Failed to profile ...
Reproduction steps:1. Open the user's attached "VulkanBug.zip" project2. Build and Run for Android3. Open Android GPU Inspector4. Pr... Read more
Skinned Meshes glitch out in the Player when Optimized frame pacing is e...
Reproduction steps:1. Open the attached “IN-123025“ project2. Build and Run the Android Player3. In the Player, move the slider at t... Read more
[Vulkan][Adreno] Bilinear filtering does not work with half2 texcoordinates
Reproduction steps:1. Open the attached project "[Test]AndroidTextureIssue"2. Build and Run Expected result: All textures look smoot... Read more
[Android] [Vulkan] 'GetGpuTimerFrequency' and 'gpuFrameTime' return 0 wh...
How to reproduce:1. Open the attached user's project 'TURP.zip'2. Build and Run the application on an Android device3. When the app ... Read more
[Vulkan] Considerable increase in memory over other Graphics APIs when u...
How to reproduce:1. Open the attached user's project 'VulkanMeshTest.zip'2. Build and Run the application on the Windows platform3. ... Read more
Built Project is skipping frames when the Graphics API is set to Vulkan
Steps to reproduce:1. Open the linked project "ReproProject"2. Press File>Build and Run3. Observe the opened Project window Expec... Read more
Built Player with Vulkan Graphics API hangs/freezes when VSync is enable...
Reproduction steps:1. Open the attached “IN-110061.zip” project2. Open the “SampleScene”3. Make sure in the Player settings, Vulkan ... Read more
[Quest 2] Significant performance difference between Vulkan and OpenGLES...
Reproduction steps:1. Open the attached project “ReproProject"2. Install the OVRmetric tool from Meta Developer Hub on Quest 2 devic... Read more
[Quest 2][XR] APK crashes when built with Vulkan and HDR enabled
Reproduction steps:1. Open the user's project.2. Make sure that HDR is checked in the Project tab under Assets > Settings > De... Read more
[Backport] Cubemap is rendered with major artifacts when opening a proje...
Steps to reproduce:1. Open the user's attached project with "-buildTarget Android -force-vulkan" command from Unity Hub2. Select the... Read more
All about bugs
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