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Missing icon for World Anchor
Steps to reproduce : - create a new game object - go to Add Component - select Miscellaneous and notice the World Anchor has no icon Read more
Missing icon for AR
Notes: Missing in the following builds: -2017.1 -5.6 -5.5 Steps to reproduce : - create a new game object - go to Add Component ... Read more
[VR Input] Touch Controller Vertical Axes are inverted compared to Xbox ...
1) Download attached project 2) Setup Xbox controller and Touch Controllers 3) Setup Oculus Rift 4) Enter playmode 5) Pull down on t... Read more
[VR] Multiple cameras with specific target eyes fail to render properly
1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The im... Read more
[VR] Unity freezes when VRSettings.enabled is set to false in the runtim...
Reproduction steps: 1. Open the attached project "case_903910_small_project.zip"; 2. Build the project on Android platform; 3. Open ... Read more
Stereo Display Standalone build crashes on startup
Steps to reproduce: 1. Create a new project 2. Save the scene 3. Turn on VR in Player settings 4. Set to Stereo Display 5. Build for... Read more
[GVR] Crash when enabling or disabling VR mode
How we can reproduce it using the example you attached 1) Download the attached project 2) Deploy to Pixel phone using Daydream SDK ... Read more
The unity define that is used to mark Daydream support is incorrectly de...
The build define that we created in 5.4 was originally UNITY_DAYDREAM. We changed that to UNITY_HAS_GOOGLEVR in 5.4 but that change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow