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Particles are not adhering to the Mesh shape selected when being spawned...
Reproduction steps:1. Open the attached “IN-52257_SubEmitterMeshShapeParticleBug.zip” project2. Open the “SampleScene”3. In Hierarch... Read more
Modifying the Particle System component makes the Editor freeze temporar...
Reproduction steps:1. Open the attached project “EmitterLagSpike”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Select the “Parti... Read more
Assertion failure on Gradient::EvaluateHDR when setting Line Renderer po...
How to reproduce:1. Open the attached project "CrashSecondScreen.zip"2. Build the project for UWP3. Open the built Solution4. Start ... Read more
Particle System External Forces Multiplier cannot be set to a negative v...
How to reproduce:1. Download the attached "Loaded8s-Refactored" project2. In the Hierarchy window, select "Canvas" > "BlingSplosi... Read more
“Trail Renderer” window doesn’t disappear, and the “MissingReferenceExce...
How to reproduce:1. Create a new project2. In the Hierarchy window, add “Trail” (Right click > Effects > Trail)3. In the “Trai... Read more
Crash on ShaderPropertySheet::AddNewPropertyUninitialized or block_remov...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/PuzzleMatchKit/Scenes/HomeScene.unity” Scene3. Enter... Read more
Crash on SceneTracker::SetObjectDirty when doing any action while multip...
Reproduction steps:1. Open the attached project "CrashRepro"2. Open “SCENEPATH“ Scene3. Expand “OBJECTNAME“ GameObject in the Hierar... Read more
Crash on block_remove when continuously instantiating and destroying a p...
Reproduction steps:1. Open the attached “repro-project”2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
Crash on block_remove when continuously instantiating and destroying a p...
Reproduction steps:1. Open the attached “repro-project”2. Open the “Assets/Scenes/SampleScene.unity“ scene3. Enter Play Mode4. Obser... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS