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Won't Fix
Won't Fix in 2023.3.X
Votes
0
Found in
2021.3.30f1
2022.3.10f1
2023.1.14f1
2023.2.0b10
2023.3.0a5
Issue ID
UUM-49086
Regression
No
Assertion failure on Gradient::EvaluateHDR when setting Line Renderer position
How to reproduce:
1. Open the attached project "CrashSecondScreen.zip"
2. Build the project for UWP
3. Open the built Solution
4. Start Debugging with Debug x64 configuration
5. Click "Close" in the Debug window
Reproducible with: 2021.3.30f1, 2022.3.10f1, 2023.1.14f1, 2023.2.0b10, 2023.3.0a5
Reproducible on: Windows 10 22H2
Not reproducible on: No other environment tested
Stacktrace:
UnityPlayer.dll!Gradient::EvaluateHDR<0>(struct math::_float4 const &)
UnityPlayer.dll!Gradient::Evaluate<0>(float)
UnityPlayer.dll!Build3DLine(unsigned char ,struct LineParameters const &,struct math::float4x4 const &,struct math::float4x4 const &,struct math::float3_storage const ,float const ,unsigned __int64,bool,float)
UnityPlayer.dll!LineRenderer::RenderGeometryJob(struct SharedGeometryJobData ,unsigned int)
UnityPlayer.dll!JobQueue::ExecuteJobFunc<1>(struct JobInfo ,class JobGroup ,void )
UnityPlayer.dll!JobQueue::Exec(struct JobInfo ,__int64,int,bool)
UnityPlayer.dll!JobQueue::Steal(class JobGroup ,struct JobInfo ,__int64,int,bool,bool)
UnityPlayer.dll!JobQueue::ExecuteJobFromQueue(bool,bool &)
UnityPlayer.dll!JobQueue::ProcessJobs(struct JobQueue::ThreadInfo ,void )
UnityPlayer.dll!JobQueue::WorkLoop(void )
UnityPlayer.dll!Thread::RunThreadWrapper(void *)
kernel32.dll!00007ffe18597614()
ntdll.dll!00007ffe187026b1()
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Resolution Note:
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.
Resolution Note (2023.3.X):
Thank you for reporting a bug to Unity.
We have reviewed the issue carefully, and in this case the team is unable to prioritize fixing this bug. Currently, we're focusing our resources on fixing more critical issues that affect a larger portion of our user base.
Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.