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VFX Graph Debug Info overlaps the "Initialize" block debug info by default
How to reproduce:1. Create a new Unity Project and install the VFX Graph package2. In the Project window, right-click -> Create -... Read more
[Blackboard Attributes] Custom attribute block breaks compilation
How to reproduce: Create a new graph Duplicate attribute of Vector3 type In the Blackboard rename attribute to 'TEST' (looks like ca... Read more
[VFX/Oculus][GLES 3] Screen Space particles are flipped on XY
How to reproduce: Import the attached package Switch Graphics API to GLES 3 Deploy project to Oculus Expected result: (Vulkan) !imag... Read more
Memory usage is not decreasing after closing VFX graphs
Reproduction steps:1. Open the attached ‘Test’ project2. Go to the ‘Window → Analysis → Profiler’ and observe the amount of used mem... Read more
VFX graph does not render when using Android platform with only OpenGLES...
How to reproduce:1. Open the attached project "VfxGraphAndroidRepro.zip"2. Open "ReproScene"3. Enter Play mode or open Game view4. O... Read more
Crash on 'TransformParticleMesh' when setting Particles in PlayMode
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Enter the Play Mode Expected result: No cra... Read more
[VFX] Spawn & Loop block
The Spawn & Loop block is a remainder of spawn context before integration of Spawn Context Loop & Delay behavior (reachable ... Read more
[VFX Graph] Errors are thrown to the console when system is cut using ct...
How to reproduce: Create a new VFX Graph and open it Select VFX Graph Press CTRL + X Actual result: Error is thrown to the console U... Read more
ArgumentException: Context does not exist is thrown when an attribute is...
How to reproduce: Import the attached VFX to any project Open VFX and make sure that vfx graph window is visible (if during play mod... Read more
[VFX] Graph view interactions are shared between VFX Graph tabs
Steps to reproduce: 1) Open attached project 2) Make sure that the window layout is similar to that on the video (both VFX tabs are ... Read more
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