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[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce:1. Open the attached project "VFXPerformance.zip"2. Open "VFX Transparent.unity" Scene3. Open Profiler window and i... Read more
[VFX Graph] Opaque Unlit Output don't write to Depth
How to Reproduce: Open an URP (3D Core) Project (2021.3) Make sure VFXGraph Package is installed or Install it Import the provided p... Read more
HDRP Lit Decal Output Node is missing when trying to add it from the "Cr...
Reproduction steps: Open the attached project Open the “/Assets/VisualEffects.vfx” Visual Effects Graph Right-click on the Visual Ef... Read more
[VFX] Color and Gradient Properties doesn't output same color values
Reproduction steps:1. Create a new HDRP project2. Import the attached user's custom package "issue_package.unitypackage"3. Open the ... Read more
[VFX] VFX is updated if spawned behind the camera
The VisualEffect component instantiated outside of the frustum are updated until seen by the frustum, then, not updated anymore. Ste... Read more
Deleting a ShaderGraph keeps its exposed properties
Repro steps:1. Import the attached package and open the VFX2. Observe the exposed float and color properties in the output3. Delete ... Read more
[VFX Graph] Alpha Blended particles do not render when there is no Updat...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “OutdoorsScene” Scene in the Project window3. Observe the ... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps:1. Open the user's attached project2. Open "Fireworks.vfx" VFX graph3. Increase "Rate" and "Capacity" to 99999 Ex... Read more
VFX Property Binder breaks when connecting GPU Event to Initialize Parti...
How to reproduce:1. Open the user's attached "T1175885_VFX" project2. Open the "Test_VFXGraph_Subgraph" VFX file from the Project Br... Read more
"Select All" and "Select Unused" functions are available for the users e...
How to reproduce: Open HUB; Create 3D(HDRP) project; Create visual effect graph in the "Project" window (Create->Visual Effects-&... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Weight Brush Overlay text is clipped in Sprite Editor
- GameObject Transform scale values reset to their previously saved values when proportions are constrained and certain decimal values are entered in the Inspector
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project