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[Android] Samsung S8 crashing after OpenExtractor failing to translate a...
To reproduce:1. Build and run attached project "NewVideoPlayer-AssetBundles-master.zip"2. Leave the app running for ~60 seconds Resu... Read more
[WebGL] Video playback becomes erratic in web browsers upon losing and r...
Reproduction steps:1. Open the attached project “webProject”2. Build And Run for WebGL3. Press the “Stream Video” button4. Remove fo... Read more
VideoPlayer.StepForward method causes the video to stop at the skipped f...
How to reproduce: Open the user’s attached “NewVideoPlayer-TestProject-master” project Enter the Play Mode in the “Far Plane” Scene ... Read more
[Backport] [VideoPlayer] Buffer overflow warnings when we start playing ...
How to reproduce:1. Open the attached project2. Open and play Far Plane scene. Video will start playing3. Press "PlaybackSpeed" butt... Read more
[macOS] VideoPlayer.clockTime is ~0.5 of a frame's length smaller after ...
Reproduction steps:1. Open the attached project "unity-video-tests" and load Scene "SampleScene"2. Open "Scripts/Seeking.cs" and com... Read more
[Android] Player often crashes when playing the Video Player Seek frame ...
How to reproduce:1. Open the user's attached "TestVideoSeek" project2. Build and Run the "SampleScene" Scene3. Seek to a frame that'... Read more
[MacOS] VideoPlayer Audio is out of Sync
How to reproduce:1. Download and open the attached project 'videoproject.zip' from Google Drive2. Open scene 'SampleScene'3. Build a... Read more
VideoPlayer does not play video when device is using Android 6.0.1
How to reproduce:1. Open attached project "VideoPlayer2021.zip"2. Build and Run on Android3. When the app opens, press the button to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS