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[URP] ClearCoat material causes metallic discolouration when Coat Mask i...
Reproduction steps: 1. Open user attached "URP Beta.zip" project2. Select Assets > Materials > “Clearcoat1” material3. Set “Co... Read more
"maximum ps_4_0 sampler register index (16) exceeded" error is thrown on...
How to reproduce:1. Open the attached project “Test”2. Build And Run the project Expected result: The project is successfully builtA... Read more
Light is not rendered when SSAO is enabled and Rendering path is set to ...
How to reproduce:1. Open the “URP14_test3(2).zip“2. Enter the “_SSAO_bug_deferred“ scene3. Observe the Scene view Expected result: R... Read more
Generated Entities look different when Depth Priming Mode is changed
Reproduction steps:1. Open the attached project “ecs-draw-test“2. Open the “SampleScene” Scene3. Set the Depth Priming Mode to Auto ... Read more
Only last pass material is used when rendering multiple FullScreenpassRe...
Reproduction steps:1. Open the attached project "IN-34896.zip"2. Open "SampleScene"3. Move the mouse between Project and Scene windo... Read more
Scene window isn't rendered when Camera GameObject is selected
Reproduction steps:1. Open the attached “repro-project“ project2. Open the “C1L4” scene3. Select the “MainCamera” GameObject4. Obser... Read more
Shadows are not rendered on the transparent material when the "Deferred"...
How to reproduce:1. Open the project “IN_34814”2. Change “Rendering Path” to “Deferred” in “Assets/Settings/URP-HighFidelity-Rendere... Read more
Darker lighting in Build when disabling SSAO at runtime
Reproduction steps:1. Open the attached project"URP-SSAO-Bug"2. Open "SampleScene"3. Toggle SSAO off and on in Game view4. Build and... Read more
The GameObject is not transparent when setting CameraDepthTexture as a d...
Reproduction steps:1. Open the attached project “RenderProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Observe the “Sp... Read more
The lights in the Scene have blocky edges when using a Physical Camera a...
How to reproduce:1. Open the attached project "2023.1.zip"2. Open Window>General>Game Expected results: The lights in the Scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS