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Editor crashes on Force Quit when library is deleted and regenerated whi...
Reproduction steps: 1. Open the attached project ("1323161_REPRO.zip") 2. Delete the library folder using Windows Explorer (or equiv... Read more
[WebGL][TestRunner][Chrome] Test results aren't returned to the Editor
How to reproduce: 1. Open the attached project 2. Open TestRunner window 3. Run Playmode Tests on WebGL 4. Wait for tests to finish ... Read more
Assembly could not be found reference errors when using TestTools.Graphics
Reproduction steps: 1. Open the user's attached project 2. Observe Console Expected result: No error messages Actual result: Missin... Read more
Font.HasCharacter returns true when font does not contain a glyph
Reproduction steps: 1. Download and open the attached "FontTest.zip" project 2. Go to "Window" > "General" > "Test Runner" 3. In the... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched