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Editor crashes on Force Quit when library is deleted and regenerated whi...
Reproduction steps:1. Open the attached project ("1323161_REPRO.zip")2. Delete the library folder using Windows Explorer (or equival... Read more
[WebGL][TestRunner][Chrome] Test results aren't returned to the Editor
How to reproduce:1. Open the attached project2. Open TestRunner window3. Run Playmode Tests on WebGL4. Wait for tests to finish Expe... Read more
Assembly could not be found reference errors when using TestTools.Graphics
Reproduction steps:1. Open the user's attached project2. Observe Console Expected result: No error messagesActual result: Missing as... Read more
Font.HasCharacter returns true when font does not contain a glyph
Reproduction steps:1. Download and open the attached "FontTest.zip" project2. Go to "Window" > "General" > "Test Runner"3. In ... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce:1. Open the attached project "InvokeTestingBug.zip"2. Open Test Runner (Window > General > Test Runner)3. Pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used