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SVG fails to import when 'stroke-miterlimit' is less than 1
Reproduction steps:1. Open the attached “IN-116368_test vector” archived project2. Select the “Assets/test.svg“ and reimport it (Rig... Read more
UI Toolkit draws black screen on Adreno 740 with Vulkan
Reproduction steps: a. Download the project from this link and open the projectb. Build And Run on an Android devicec. Launch the ap... Read more
"InvalidCastException: Specified cast is not valid." error when using Ru...
How to reproduce:1. Open the attached project "ScreenToPanelBug.zip"2. Open Assets/New Anim Graph Asset.asset Expected results: No e... Read more
GfxDevice::UpdateBufferRanges when running UIBuilder tests
Steps to reproduce: Open UIBuilder tests Run ViewportToolbarTests Actual results: On some machines, we get an assert failure such as... Read more
Asset thumbnails flicker when UI Builder window is open containing a Vis...
Steps to reproduce: Open the attached project Open the test.uxml asset in UI Builder Assign Mat_UI_Shader.material to one of the Vis... Read more
Drawn arch is not visible, and “ArgumentException: slice.Length (2) does...
How to reproduce:1. Open the user’s attached “BugRadialElement.zip” project2. Open the "NewUXMLTemplate.uxml” file3. In the UI Build... Read more
"Internal: deleting an allocation that is older than its permitted lifet...
Steps to reproduce: Create a new project using Universal 3D Template Right-click in the Hierarchy > UI Toolkit > UI Document w... Read more
Blur filter crops content when reference dpi is set to 150
In the panel settings, set the reference dpi to 150 Before blur filter is applied:!https://europe1.discourse-cdn.com/unity/original/... Read more
"Count" option exists as a function for the UI Toolkit filter
How to reproduce: Create and open a new project Create and open a new UI Document Add a Visual Element in the Hierarchy of the UI Bu... Read more
"background-repeat" breaks when using Sprite slicing in UITK
Reproduction steps:1. Open the attached “SlicingBreaksRepeating.zip” project2. Open the “SampleScene” Scene3. Open the Game view4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS