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Disabled UIToolkit fields can be pasted a value even when disabled
Reproduction steps: Open a project Create a custom Editor window with a text field within a foldout property that is disabled with "... Read more
BaseVerticalCollectionView.Rebuild allocating GC when selecting a specif...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Units [PREVIEW] Window (Miniatures > Windows > Units [PREV... Read more
Items don't have the drag handle when a Listview is set to "reorderable ...
Reproduction steps:1. Open the attached project "LvReorderableIssues"2. Click SSCCE > Demo Window Expected result: the items have... Read more
Console errors appear when the Inspector is set to Debug and a GameObjec...
Reproduction steps: 1. Open the attached project “TestProject”2. Open the “Assets/Scenes/SampleScene.unity” scene3. Click the three ... Read more
Gaps between fields cause accidental element selection when pointing sli...
How to reproduce:1. Open the attached "IN-122945_delme_lineEndings_Unity6000.2" project2. Open the "InspectorListTest" scene3. Selec... Read more
[macOS] GameObject name is not displayed in Scene view when selecting Ca...
How to reproduce:1. Create a new Unity project2. In the Hierarchy window create the Cube gameObject and select it3. In the Inspector... Read more
Adding bindings to MultiColumnView breaks columns
Steps to reproduce: Open the UI Builder Add a MultiColumnListView from the Library pane Select the new MultiColumnListView if it is ... Read more
Default Runtime Theme is corrupted and cannot be restored when a referen...
Reproduction steps: Open the attached project ”IN-5191.zip” In the Project window select the “Unity Default Runtime Theme” asset In ... Read more
Inspector scroll area stretches when using components with nested serial...
How to reproduce:1. Open the attached “IN-135150.zip” project2. Open the “SampleScene” scene3. Select the “FBXModel” instance in the... Read more
Generated `UxmlObject` and `UxmlElements` are not being detected by Type...
When an element contains an attribute that has default values in its constructor it will no longer appear in the UI Builder or be se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS