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Volume numeric fields allows adding unlimited number in numeric field wh...
Steps to reproduce:1. Create new Unity project2. Create Audio Random Container (Project window > Create > Audio > Audio Ran... Read more
ListView list items in UIToolkit get stuck when reorderMode is set to An...
How to reproduce:1. Extract and open the attached “IN-114657.zip“ project2. In Assets/Scenes, open the “SampleScene.unity“ Scene3. E... Read more
UI Toolkit Editor Window Creator becomes deformed and stretched when the...
Steps to reproduce: Create a new Unity project using the Universal 3D template Create a new Editor window asset (Assets > UI Tool... Read more
Input field expands as numbers are entered in Physics Low Level Settings...
Reproduction steps:1. Create a new project2. Create > 2D > Physics LowLevel Settings3. Click on newly created Asset to see its... Read more
Selector override rules for user styles are ignored when used from themes
Steps to reproduce: Import the attached "CustomThemeSelectorRuleIssue.unitypackage" into any project Select Test->StyleSheetButto... Read more
Some UXML Template Asset foldouts appear enabled when all fields inside ...
Reproduction steps:1. Create a new project2. Create UI Document (Create > UI Toolkit > UI Document)3. Select newly created Ass... Read more
Unnecessary scrollbar appears in Prefab Override section
Reproduction steps:1. Create a new project2. Create a Prefab by dragging one of GameObjects into the Project window (e.g. UI Documen... Read more
Some Prefab Source section items overflow into Override section
Reproduction steps:1. Create a new project2. Create a new GameObject and add a LOD Group Component in Inspector (Rendering > LOD ... Read more
Some Prefab Source and Override content bounds are misaligned
Reproduction steps:1. Create a new project2. Create a GameObject and add Light Anchor Component in the Inspector (Rendering > Lig... Read more
List item remains highlighted when selecting field in another item
Reproduction steps:1. Create a new project2. Add any Component or Asset that contains a list with items (e.g. Component > Frame T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS