Search Issue Tracker
[UIToolkit] TwoPaneSplitView splitter jumps position when it should not ...
How to reproduce:1. Open the attached project "IN-57280.zip"2. Open Window>TestTwoPanes3. Move the splitter in the TestTwoPanes w... Read more
ListView displays "List is empty" when the List is empty
How to reproduce:1. Open the attached project "IN-53949.zip"2. Open Window>ListViewExampleWindow Expected results: The window is ... Read more
A Button label is not displayed according to its original label when it ...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/_Project/Scripts/UI/MainScene/View/MainSceneView.uxml” w... Read more
Prefab's scripts are constantly reloaded when trying to enter multiple d...
How to reproduce:1. Open the “IN-55561_PrefabReloaded“ project2. Select the “TestPrefab“ asset in the Project window3. In the Inspec... Read more
PopupField<T>.value doesn't report changes to index properly
The PopupField<T>.value will change the index property, but won't report the change correctly, as it is comparing the new valu... Read more
MultiColumn Tree View Scroll View does not refresh on Sort
How to reproduce:1. Open the attached project "ClientDriven.zip"2. Open Assets/Scenes/Bootstrap.unity3. Open Window>Analysis>P... Read more
Disabled UIToolkit fields can be pasted a value even when disabled
Reproduction steps: Open a project Create a custom Editor window with a text field within a foldout property that is disabled with "... Read more
Packman: The navigation panel and list panel will be divided by two line...
Steps to reproduce: Open or create a project Go to "Window" ->"Package Management" -> "Package Manager" Verify that it opens i... Read more
ObjectDisposedException thrown from builder when undo element creation
1) Create a new project 2) Open UI Builder with a new document 3) Create a Label 4) Press Undo (Ctrl+Z) Error thrown ObjectDisposedE... Read more
Lists in the Inspector window do not expand to fill the available height...
How to reproduce:1. Open the user’s attached “ListViewBug.zip” project2. In the Hierarchy window, select “List” GameObject3. Observe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS