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MultiColumnListView silently stops updating if you call RefreshItems fro...
If you get confused and call MultiColumnListView.RefreshItems() from inside a bindCell callback (obviously a bad idea, but I didn't ... Read more
Performance degradation when scrolling a UI Toolkit list after running a...
Steps to reproduce: Open the attached project Switch to Web Platform (If it's not already set) In the Module Stripping Window, selec... Read more
Order handles are missing when using UnityEvents
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Rachidia“ scene3. Select the “InteractionTrigger” GameObjec... Read more
UI Toolkit ListView recursive method call causes StackOverflowException
Reproduction steps:1. Open the "IN-48963.zip" project2. Open the "Assets/Tests/Combined tests" Scene3. Attach Rider/Visual Studio to... Read more
TreeView Child display toggle styling becomes reversed when clicking and...
Reproduction steps:1. Open the attached project "IN-35851_mctv_drag_bug.zip"2. Click MCTVBUG > TEST in the menu bar3. Drag one el... Read more
BaseVerticalCollectionView.Rebuild allocating GC when selecting a specif...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the Units [PREVIEW] Window (Miniatures > Windows > Units [PREV... Read more
The last element of an array is not displayed when using a ListView of e...
How to reproduce:1. Open the attached project "UIToolkit Test.zip"2. Open Test>Open Dialog ... Expected results: 3 array elements... Read more
The List field doesn't expand/collapse when clicking on it while holding...
Reproduction steps:1. Open the attached project “ListColRepro“2. Open “Assets/Scenes/SampleScene.unity“ Scene3. Open “GameObject“ in... Read more
SubModule List in the Submodule Stripping window can be reordered leavin...
Steps to reproduce: Open the attached project Switch to the Web platform if it isn't already selected Open the Web Stripping Tool wi... Read more
Cannot change Listview/TreeView selection with Right-Click mouse down
Steps to reproduce: 1. From the main menu, open the Window/UI Toolkit/Sample window. 2. Right click the "Tree View" item in the left... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS