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Serialized fields in the Inspector are not shown when the script is deri...
Reproduction steps:1. Open the attached “Repro“ project2. Select the “Assets/CarInspector.cs“ Asset in the Project Browser3. Observe... Read more
"NullReferenceException" is thrown when adding an element to an array
How to reproduce:1. Open the user's attached project2. Select "AsteroidBig_1" in the Hierarchy window3. Add an element to "Asteroids... Read more
TreeView with dynamic height clips items erratically when expanding/coll...
Reproduction steps:1. Open the attached “DynamicTreeViewIssue.zip” project2. Open the custom Example Window (Window > Example)3. ... Read more
[UIToolkit] Slider with InputField does not have the adjustable margins
Reproduction steps: 1. Open the attached “IN-32272.zip” project2. Open Assets > SampleScene3. Observe Game View Expected result: ... Read more
"Preset Type" field goes out of the "Select Preset" window
Steps to reproduce: Create a project Add 2D/3D game object Go to "Inspector" tab Select any component Click on preset icon Verify, t... Read more
"Type mismatch" is assigned to the Mesh Filter Component instead of the ...
How to reproduce:1. Open the user-attached project “T2”2. Open the “SampleScene” scene3. Select the “Cube” GameObject in the Hierarc... Read more
Overlapping UI in UI Document Inspector Window
Repo steps: Go to Project Window > Right click > Create Hover on UI ToolKit > select UI Document UI Document should appear ... Read more
The override indicator is misaligned when editing a prefab that has a Sc...
How to reproduce:1. Open the attached user project “My project.zip“2. Open the “SampleScene“ Scene (Assets/Scenes)3. Select the “Gam... Read more
UI Toolkit's Buttons don't fully expand when placed inside ToggleButtonG...
Reproduction steps:1. Open the attached “Tanks_Complete.zip” project2. Open the “MainDemo” Scene3. Select the “PlayManager” GameObje... Read more
Inspector scroll area stretches when using components with nested serial...
How to reproduce:1. Open the attached “IN-135150.zip” project2. Open the “SampleScene” scene3. Select the “FBXModel” instance in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS