Search Issue Tracker
Fixed in 2022.3.49f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a10, future release
Votes
1
Found in
2022.2.11f1
2023.1.0b8
2023.2.0a6
6000.0.0b11
Issue ID
UUM-29639
Regression
Yes
The override indicator is misaligned when editing a prefab that has a Script with serializable variables and a PropertyDrawer
How to reproduce:
1. Open the attached user project “My project.zip“
2. Open the “SampleScene“ Scene (Assets/Scenes)
3. Select the “GameObject“ GameObject
4. Observe the Inspector
Expected result: The override indicator is aligned correctly
Actual result: The override indicator is misaligned
Reproducible with: 2022.2.0a9, 2022.2.11f1, 2023.1.0b8, 2023.2.0a6
Not reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.0a8
Reproduced on: macOS 13.0.1 (Intel)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment