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UIBuilder: Color variables set to color names are not recognized as colo...
Color enum values are not recognized as color by the Variable Completer popup 1 - Create new document in the builder 2 - Add a styl... Read more
CustomEditor List scrolls down when pressing Enter and ListView.selectio...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select asset "test" (Assets/test.test) 3. In the Insp... Read more
Canvas gets corrupted after save
The active theme is no longer applied to the document after saving Steps: 1 . Create document 2. Add a button 3. Save the document ... Read more
UI Builder window has very low frame rate when on macOS
Reproduction steps: 1. Open the provided project 2. Open "Window -> UI Toolkit -> UI Builder" 3. Move around the elements of the UI ... Read more
Impossible to set "text-overflow: ellipsis;" in the UI Builder
It is possible to set the overflow at hidden, but not the text-overflow. I think it may be interesting to warn the user if he set "... Read more
[UI Toolkit] The input element jumps into second line after changing the...
How to reproduce: 1. Open the attached project 2. Open UI Document located in Assets -> UI Toolkit -> "interface" 3. Select Input Fi... Read more
UI Builder breaks cursor's parameters in the .uss file when changing .us...
How to reproduce: 1. Open user's provided project "UI Tookit theme bug.zip" 2. Open "SampleScene" Scene 3. Open the theme1.uss file ... Read more
UI Builder produces invalid UXML code when overriding an attribute from ...
Reproduction steps: 1. Open the attached project "UxmlBugRepro.zip" 2. Open "SampleScene" Scene 3. Open "UI.uxml" in the Assets Fold... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model