Search Issue Tracker
CustomEditor List scrolls down when pressing Enter and ListView.selectio...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select asset "test" (Assets/test.test) 3. In the Insp... Read more
UIBuilder: Color variables set to color names are not recognized as colo...
Color enum values are not recognized as color by the Variable Completer popup 1 - Create new document in the builder 2 - Add a styl... Read more
Progress Bar's Low and High value are not accessible through script
How to reproduce: 1. Open the attached "LowHighValues.zip" project 2. Open the "ui.cs" script 3. Write "bar.lowValue" or "bar.highVa... Read more
Editor freezes when decreasing the VisualElement size of a Dropdown
How to reproduce: 1. Open the attached "Ecosystem-Sim.zip" project 2. Open the MainUI.uxml in UI Builder (Assets->Scripts->UI Toolki... Read more
Changes in UI Builder are lost when editing a 2D sprite
How to reproduce - Make a change in the UI Builder (such as changing text size/colour) - Click on a 2d sprite and click on the sprit... Read more
[UI Builder] Label text displays incorrectly when changing font asset's ...
How to reproduce: 1. Open the attached project "1354177.zip" 2. In the Project window, double click the "Bug.uxml" Asset to open the... Read more
The .uxml and all open .uss files get marked as dirty after modifying on...
How to reproduce: 1. Open the attached '1355591.zip' project 2. In the Project window double-click on the Test Asset 3. In the UI Bu... Read more
Progress Bar doesn't get updated in the UI Builder Viewport when modifyi...
How to reproduce: 1. Open the user's attached "New Unity Project (1).zip" project 2. Open the "NewUXMLTemplate.uxml" in UI Builder 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Filters dropdown: Window doesn't rescale on items collapse
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model