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uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
Pressing TAB key does not navigate between input controls
How to reproduce:1. Create a new project2. Create two InputFields in Hierarchy3. Click Inspector -> Input Field -> Visualize b... Read more
Disabled mask still disables mouse events outside the mask
Repro steps:1) Open attached project and scene 'Demonstration'2) Click on Canvas -> Mask and notice Mask component is disabled3) ... Read more
ScrollRect performance is very slow when its 'Content' object contains c...
- The ScrollRect component in Unity's UI performs very slowly when its 'Content' contains children objects containing LayoutGroup su... Read more
Certain font text is not being displayed in the correct position
Certain font text is not being displayed in the correct position (compared to 5.2) Steps to reproduce:1. Download and extract attach... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce:1. Create a new project2. Create Text game object3. Move it in the scene view4. Notice it disappears and/or display... Read more
Adjusting Transform values of multiple Canvas child objects that are far...
Reproduction steps:1. Open the "UISlowDownTest.zip" project.2. Open the "TestScene" scene3. Play the scene4. Hold UP arrow for a cou... Read more
UI draw order is unintuitive
The draw order of UI elements (from top to bottom in the hierarchy of the Canvas's Transform) is unintuitive. It would make more sen... Read more
Right to left language support in UI system
Currently Unity UI system does not support right to left language input correctly. Such languages as Arabic, Persian, Urdu, Syriac, ... Read more
[Material] <quad> tag support in UI.Text elements
<quad> or <material> tags in UI.Text support. At the moment, these are only supported in Text Mesh objects, as UI.Text u... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open