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[UI] "OnPointerEnter" event fires extra times when right clicking or mid...
To reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. It has a button and a script which calls 'OnPointerEnter' ... Read more
Layout Groups with ContentSizeFitters are not resizing if Input Field co...
Steps to reproduce: 1. Download and open the attached project 2. Look at the game view 3. Enable and disable "input field objects" ... Read more
Decreased performance on low end devices when UI is used
1. Open attached package 2. Add content to scene 3. Build to iPhone 4 4. FPS will be around 20 Regression from 5.2.0f3 No repro wit... Read more
huge UI objects when Canvas render mode is "Screen Space - Camera"
Steps to reproduce (or watch attached gif): 1. Create a new Unity project 2. Add Canvas 3. Set Canvas render mode to Screen Space - ... Read more
Content Size Fitter component on text fields is malfunctional
Reproduction steps: Example 1: 1. Open the attached project 2. Open the "bug report scene" 3. Select the "text" gameobject in the hi... Read more
Calling SetColor or SetAlpha on the CanvasRenderers of the toggle's chil...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. There is a script attached on toggle gameobject which: ... Read more
[UI] When instantiating UI Prefab with layoutgroup, it is not seen if Sl...
To reproduce this bug: 1. Open the attached project 2. Open 'test' scene 3. Run the game in editor 4. The prefab with layout group ... Read more
[UI] Multi-editing OnClick() will cause the parameters to have the same ...
To reproduce this bug: -Open the attached project -It has 2 buttons with 2 different objects with functions select as OnClick() eve... Read more
RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
[UI] Setting mesh and/or material multiple times on CanvasRenderer cause...
How to reproduce: 1. Open the attached project 2. Make sure that you are using DX11 (Edit->Project Settings-> Player-> Other Setting... Read more
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