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NullReferenceException when adding a "Selectable" component
Steps to reproduce : - create a new project- create a new canvas- add an empty game object to the canvas- add the "Selectable" compo... Read more
Scroll Rect set to elastic will not bounce back when Time.Scale = 0
Scroll Rect set to elastic will not bounce back when Time.Scale = 0. When Time.Scale =1 the scroll Rect works normally. To reproduce... Read more
Button does not get callback if parented to Camera
1. Create a new scene2. create a button ( GameObject -> UI -> button3. go to the canvas, change the render mode to screen spac... Read more
transform.SetParent() causes Image objects not to render
How to reproduce:1. Open the attached project "834383SetParent.zip"2. Open test scene3. Under Canvas is working and failing objects,... Read more
RectMask2D doesn't update when the parent size is changed
Description: RectMask2D doesn't update when the parent size is changed. After increasing parent size the "Child" game object should ... Read more
Can't change "Anchor Presets" in Inspector.
Steps to reproduce:1. Open attached project.2. Open "modal windpw" scene.3. Select "GameObject" object located in "Canvas>Modal P... Read more
When applying changes of UI prefab's disabled child, PosX and PosY value...
To reproduce this issue: 1. Open the attached project2. Open 'guiPrefabBug' scene3. Select 'Enabled' object in the hierarchy ( Canva... Read more
After deleting the "Text" GameObject within a Button and using "Undo" th...
To reproduce this bug: 1. Open a new project2. Create a new UI GameObject "Button"3. Select the "Text" child GameObject and delete i... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "TestScene" scene3. Scroll trough the elements us... Read more
uGUI stops working after using Stylus on Note4
UI Components built with the new UI do not respond to the touched of fingers after using stylus. They do respond before using stylus. Read more
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