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If Selectable is set to 'Navigation = None', you can't navigate away fro...
To reproduce: 1) Open attached project 2) Open 'demo.unity' 3) Enter playmode 4) Note that the 'Keyboard One' button is selected 5) ... Read more
Input field does not have a white input cursor on WP8
A uGUI input field on Windows Phone 8 does not have a white cursor that shows where the text will be entered. To reproduce: 1. Crea... Read more
maxVertices error thrown when outputting very long strings
To Reproduce: 1. Run scene test in the attached project. 2. Click on the outputted log message. 3. Observe that a large number of ... Read more
Character Limit can be set to negative value
To reproduce: 1. Create new project 2. Add Input Field to scene 3. Set Character Limit to negative number Read more
Formerly driven values in prefab instances become zero on Play
To reproduce: 1. Open project attached to edit by Rune (465816_LostValues.zip) 2. Open ContentFitterTest scene 3a. Select ContentFit... Read more
Setting the position of a RectTransform while its GameObject is not acti...
To reproduce this issue: 1. Import 'RectTransformPosition' package 2. Open 'TestScene' scene 3. It has Red and White images 4. Pla... Read more
InputField.ActivateInputField() has no effect when invoked during script...
To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted t... Read more
InputField.ActivateInputField() has no effect when invoked from the inpu...
To reproduce this bug: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene. 3. Press Play. 4. Click on the ... Read more
The inputField's caret and highlight do not render correctly when render...
To reproduce this bug: 1. Import the attached package 'bugInputField' 2. Open the scene 3. There is an input field and canvas with ... Read more
Pointer Down on Button triggers more than once on mobile devices
Using PointerDownedMe() on Event Trigger of uGUI system it triggers more than once on touchscreen devices Read more
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