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On DirectX9,one-pixel offset appears and disappears as the image fill am...
To reproduce this bug: 1. Import 'hud' package 2. Open 'Town' scene 3. In Player's Settings(Edit->Project Settings->Player) disable... Read more
Selection doesn't work after collapsing/expanding UI components in inspe...
To reproduce: 1. Open attached project 2. Open Demo scene 3. Select Button 4. Select Label 5. Go to property inspector and collapse ... Read more
Input cursor for text does not align with the last entered glyph if the ...
Steps to reproduce : - create a new project - add an Input Field - select the Text in the Hierarchy and change the left Rect Transf... Read more
Button is placed at random position when editor window is minimized
To reproduce: 1. Create new project 2. Minimize editor window 3. Make Editor window as small as possible 4. Add Button to scene 5.... Read more
Unity 4.6 UI Fonts are blurry in DX9
To reproduce: 1. Open attached project 2. Open Font Test scene 3. Notice that text is nice and clean 4. Switch to DX9 (Edit -> Proj... Read more
Rotation of the image affects draw order using a Screen Space - Camera c...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'BugExample' scene 3. It has 4 images under the Canvas which ha... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project 2. Add UI Panel to scene ( Create->UI->Panel) 3. Play the scene 4. Open profiler 5... Read more
[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled
To reproduce this issue: 1. Open the attached project 2. Open 'CanvasGroupBug' scene 3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more
Crash when there is more than a certain number of canvasses in scene and...
Repro: 1. Open levels/L0A in the attached 'CanvasCrashRepro.zip'. 2. Enable 'Canvas' object in hierarchy, Unity should crash. 3. Re... Read more
New events added to an EventTrigger cannot be removed in inspector if th...
To Reproduce: 1. Add a new EventTrigger. 2. Add new event (PointerEnter) & add 2 entries to it. 3. Add a pointer exit event, noti... Read more
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