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On DirectX9,one-pixel offset appears and disappears as the image fill am...
To reproduce this bug: 1. Import 'hud' package2. Open 'Town' scene3. In Player's Settings(Edit->Project Settings->Player) disa... Read more
Selection doesn't work after collapsing/expanding UI components in inspe...
To reproduce:1. Open attached project2. Open Demo scene3. Select Button4. Select Label5. Go to property inspector and collapse and e... Read more
Input cursor for text does not align with the last entered glyph if the ...
Steps to reproduce : - create a new project- add an Input Field- select the Text in the Hierarchy and change the left Rect Transform... Read more
Button is placed at random position when editor window is minimized
To reproduce:1. Create new project2. Minimize editor window3. Make Editor window as small as possible4. Add Button to scene5. Maximi... Read more
Unity 4.6 UI Fonts are blurry in DX9
To reproduce:1. Open attached project2. Open Font Test scene3. Notice that text is nice and clean4. Switch to DX9 (Edit -> Projec... Read more
Rotation of the image affects draw order using a Screen Space - Camera c...
Steps to reproduce this issue: 1. Open the attached project2. Open 'BugExample' scene3. It has 4 images under the Canvas which has r... Read more
When only having UI Panel in the scene, EventSystem.Update() allocates 3...
To reproduce this issue: 1. Create a new project2. Add UI Panel to scene ( Create->UI->Panel)3. Play the scene4. Open profiler... Read more
[CanvasGroup] CanvasGroup properties reset when disabled/re-enabled
To reproduce this issue: 1. Open the attached project2. Open 'CanvasGroupBug' scene3. Select 'TestPanel' ( Canvas->TestPanel ) ob... Read more
Crash when there is more than a certain number of canvasses in scene and...
Repro: 1. Open levels/L0A in the attached 'CanvasCrashRepro.zip'.2. Enable 'Canvas' object in hierarchy, Unity should crash.3. Reope... Read more
New events added to an EventTrigger cannot be removed in inspector if th...
To Reproduce: 1. Add a new EventTrigger. 2. Add new event (PointerEnter) & add 2 entries to it. 3. Add a pointer exit event, not... Read more
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