Search Issue Tracker
Duplicate
Votes
0
Found in
4.6.0b17
Issue ID
628467
Regression
No
Unity 4.6 UI Fonts are blurry in DX9
To reproduce:
1. Open attached project
2. Open Font Test scene
3. Notice that text is nice and clean
4. Switch to DX9 (Edit -> Project settings -> Player - Use Direct3D 11)
5. Notice that text looks blurry with DX9
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Knskan3
Oct 23, 2014 22:12
This is algo happening with DX11