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[UI] Flickering while re-arranging UI buttons in scene view
- Open "TestScene"- In Scene view try dragging the ui elements around. The longer you move ui elements around, the more obvious glit... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more
PixelsPerUnit affects Text component's scale
To Reproduce: 1. Open the attached project in 'TextScaleRepro ' & play scene TextIssue. 2. Observe that both 'pic' Image Compone... Read more
Error "ArgumentOutOfRangeException: Argument is out of range
Error "ArgumentOutOfRangeException: Argument is out of range. Parameter name: index" When double clicking single line input field wi... Read more
Visual problem with selection of text in multiline input
- Add multiple lines of text in a multiline input field.- In Play mode, select a few lines with the mouse- The last letter on every ... Read more
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue...
To reproduce:1. Open the project and TestScene in it2. In the sample, select Canvas > Custom Mesh.3. See the mesh data in the ins... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce:1. Create a new project2. Create Text game object3. Move it in the scene view4. Notice it disappears and/or display... Read more
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more
Pausing and unpausing the game breaks UI with nested canvases
To reproduce:1. Open attached project2. Open 01 scene3. Enter play mode4. Pause play mode5. Resume play modeExpected result: The UI ... Read more
SortingLayer does nothing to canvas in play mode
Steps to reproduce:1. Open attached project's scene "main_level".2. In scene view blue square is in front of red one.3. Enter play m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open