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[UI] Flickering while re-arranging UI buttons in scene view
- Open "TestScene" - In Scene view try dragging the ui elements around. The longer you move ui elements around, the more obvious gli... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce: 1. Open attached project 2. Open scene 3. Select Canvas 4. Try to change sorting layer 5. Notice that it's impossible... Read more
PixelsPerUnit affects Text component's scale
To Reproduce: 1. Open the attached project in 'TextScaleRepro ' & play scene TextIssue. 2. Observe that both 'pic' Image Component... Read more
Error "ArgumentOutOfRangeException: Argument is out of range
Error "ArgumentOutOfRangeException: Argument is out of range. Parameter name: index" When double clicking single line input field wi... Read more
Visual problem with selection of text in multiline input
- Add multiple lines of text in a multiline input field. - In Play mode, select a few lines with the mouse - The last letter on ever... Read more
[UI] [CanvasRenderer] CanvasRenderer.SetMesh results in miscolored, blue...
To reproduce: 1. Open the project and TestScene in it 2. In the sample, select Canvas > Custom Mesh. 3. See the mesh data in the ins... Read more
[GLCORE][OSX] UI Components Disappearing and/or Displaying Garbled UVs/T...
How to reproduce: 1. Create a new project 2. Create Text game object 3. Move it in the scene view 4. Notice it disappears and/or dis... Read more
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project 2. Import attached package 3. Open scene RectTransform Repro Scene.unity 4. Play the scene ... Read more
Pausing and unpausing the game breaks UI with nested canvases
To reproduce: 1. Open attached project 2. Open 01 scene 3. Enter play mode 4. Pause play mode 5. Resume play mode Expected result: T... Read more
SortingLayer does nothing to canvas in play mode
Steps to reproduce: 1. Open attached project's scene "main_level". 2. In scene view blue square is in front of red one. 3. Enter pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support