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ScrollRect/Bar doesn't react to drag if Canvas is bound to Camera and Pl...
How to reproduce: 1. Create a new project2. Set Near Clipping Plane of the Main Camera to any value (e.g. 20)3. Create a Scroll View... Read more
huge UI objects when Canvas render mode is "Screen Space - Camera"
Steps to reproduce (or watch attached gif):1. Create a new Unity project2. Add Canvas3. Set Canvas render mode to Screen Space - Cam... Read more
Canvas do not switch to the chosen Sorting Layer
To reproduce:1. Open attached project2. Open scene3. Select Canvas4. Try to change sorting layer5. Notice that it's impossible to sw... Read more
Text field scrolling on Text (Script) component is broken.
To reproduce:1. Open attached project2. Open "Fieldtest" scene3. Select Text game object (Canvas->Text)4. In Text (Script) compon... Read more
Canvas doesn't update position
Canvas doesn't update position when in the scene if change RendererMode from ScreenSpace - Camera to WorldSpace Repro:1. Add Canvas,... Read more
Input field's OnValueChange() event is not triggered when deleting the text
To reproduce this bug: 1. Open the attached project2. Open 'valuechange_test' scene3. Play4. Enter text into input field5. Notice in... Read more
Grid Layout Group does not align children correctly
To reproduce this issue: 1. Open the attached project2. Open 'Layout Groups' scene3. Go in Canvas>Window>Vertical Group>Gri... Read more
UI Image fill amount breaks when value is set to 0 through script
To reproduce:1. Open attached project2. Open test scene3. Select test game object4. Press play5. Press Down Arrow till fill amount v... Read more
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more
Replacing an Image's sprite on Start does not work on the editor
To reproduce this bug: 1. Open the attached project2. Open the 'TestScene'3. There is 'Image' gameObject which has 'ReplaceOnStartUp... Read more
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