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0
votes
Duplicate

Instantiating a uGUI prefab w/ the Profiler open crashes the editor

UI

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May 21, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - import the project attached- open the scene and have the Profiler window opened- press play and Unity will crash Read more

1
votes
Fixed

Interactive and BlockRaycast values becomes true when game object is dis...

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce:1. Create new project2. Add Canvas to scene3. Add Canvas group component to Canvas4. Set Interactive and BlockRaycast v... Read more

0
votes
By Design

Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...

UI

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Jul 28, 2014

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Version/s: 4.6.0b14

Steps to repro:1. Press play and select canvas2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space'3. Obs... Read more

3
votes
Fixed

[Canvas][Render Mode] Canvas sort order doesn't work with Screen Space-C...

UI

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Dec 16, 2014

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Version/s: 4.6.1f1

To reproduce:1. Open attached project2. Open RaycastBug scene3. Press play4. Click white button on the red button area5. Notice that... Read more

0
votes
Fixed

If I used a mask processing, slider set to 0 value at a time, will be al...

UI

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Oct 06, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open BugTest Scene2. Press play3. Change silder value to 04. Change silder value greater than 05. Notice that slider... Read more

0
votes
Fixed

RectTransformEditor, Overridden prefab properties don't bolden

UI

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Jun 02, 2014

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Version/s: 4.6.0b10

We need to make RectTransform consistent with Transform, where we show with Bold all labels for values that have prefab override status Read more

0
votes
Fixed

RectTransforms that are LayoutElements in a LayoutGroup return a rect si...

UI

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Jun 02, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - import the project attached- open the scene- press play and notice that the Layout Child object reports a rec... Read more

0
votes
By Design

Image component is broken if "Filled" is used as image type

UI

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Jun 02, 2014

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Version/s: 4.6.0b9

Steps to reproduce : - import the project attached- open the scene- press play and notice that is a sprite is used nothing is visibl... Read more

2
votes
Fixed

InputField.ActivateInputField() has no effect when invoked during script...

UI

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Oct 07, 2014

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Version/s: 4.6.0b20

To reproduce:1. Open the attached project2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted to i... Read more

0
votes
By Design

UnityEngine.UI namespace collides with existing UI plugin implementations

UI

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Mar 04, 2014

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Version/s: 4.6.0b3

Namespace UnityEngine.UI name collides with existing UI implementations. Read more

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