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Instantiating a uGUI prefab w/ the Profiler open crashes the editor
Steps to reproduce : - import the project attached - open the scene and have the Profiler window opened - press play and Unity will... Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more
Switching Canvas 'Render Mode' setting (Camera -> World Space) doesn't c...
Steps to repro: 1. Press play and select canvas 2. Set 'Render Mode' to 'Screen Space - Camera' and switch back to 'World Space' 3. ... Read more
[Canvas][Render Mode] Canvas sort order doesn't work with Screen Space-C...
To reproduce: 1. Open attached project 2. Open RaycastBug scene 3. Press play 4. Click white button on the red button area 5. Noti... Read more
If I used a mask processing, slider set to 0 value at a time, will be al...
To reproduce: 1. Open BugTest Scene 2. Press play 3. Change silder value to 0 4. Change silder value greater than 0 5. Notice that s... Read more
RectTransformEditor, Overridden prefab properties don't bolden
We need to make RectTransform consistent with Transform, where we show with Bold all labels for values that have prefab override status Read more
RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached - open the scene - press play and notice that the Layout Child object reports a ... Read more
Image component is broken if "Filled" is used as image type
Steps to reproduce : - import the project attached - open the scene - press play and notice that is a sprite is used nothing is vis... Read more
InputField.ActivateInputField() has no effect when invoked during script...
To reproduce: 1. Open the attached project 2. Open the ActivateInputFieldTest.unity scene. Notice how the input field is scripted t... Read more
UnityEngine.UI namespace collides with existing UI plugin implementations
Namespace UnityEngine.UI name collides with existing UI implementations. Read more
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