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PointerEventData.pressPositon is misspelled
PointerEventData.pressPositon in UnityEngine.EventSystems is misspelled. Should be PointerEventData.pressPosition Note: same mistak... Read more
Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more
Crash when selecting a canvas element in the Hierarchy
Steps to reproduce : - import the project attached - open the "MainMenu" scene - expand the "MenuController" in the Hierarchy - sel... Read more
Crash when opening a uGUI lighting example scene
To reproduce: 1. Open attached project 2. Open scene Lighting - crash! Does not crash in 4.6.0b7 This is one of the example uGUI sc... Read more
The wrap Text does not function with Vertical Layout
Steps to repro: 1) Create a vertical layout group element 2) Add a child element with a component Text 3) To the text field write so... Read more
Clicking on a UI element and then using a navigation key deselects and r...
To reproduce: 1. Open the attached project 2. Open the SelectUIElementTest2.unity scene. Notice how the Knob UI element has its nav... Read more
When modifying the transform of a camera in late update any canvas assig...
To reproduce this bug: - Open the project - Play 'Scene' - Drag the slider - Notice lagging slider Read more
Setting "interactable" property in script has opposite results
To reproduce this bug: 1.Open the attached project 2.Open "Scene". 3.In the Hierarchy, select the "Button" object. 4.Make sure you ... Read more
Regression: UI: Nested Mask makes children of outer Mask invisible
How to reproduce: 1. Open the attached project 2. Open "test" scene (where is Image game object with Mask component (called "Mask1")... Read more
RectTransforms that are LayoutElements in a LayoutGroup return a rect si...
Steps to reproduce : - import the project attached - open the scene - press play and notice that the Layout Child object reports a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon