Search Issue Tracker
0
votes
Duplicate
Giving CanvasRenderer dynamic meshes creates a memory leak
Steps to reproduce: 1. Download the newest attached project("Repro.zip") 2. Enter Playmode 3. Open profiler 4. Look at memory usage ... Read more
0
votes
Duplicate
Disabling UI GameObject and going into Play Mode makes it invisible upon...
To reproduce: 1. Open attached Unity project "UITest" 2. Open "test" scene 3. In the hierarchy, navigate to Canvas --> Image and dis... Read more
0
votes
Won't Fix
Duplicating a LayerGroup doesn't correctly duplicate children
*Description:* *Repro Steps:* Create a layer Create a layer group insert the initial layer into the layer group duplicate (sele... Read more
0
votes
Not Reproducible
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GfxDeviceD3D12::AllocBottomLevelAccelerationStructure when using Raytracing
- The search icon in the "Searches" sections is blurry and inconsistent
- "RenderingCommandBuffer" error is thrown when switching to the tvOS platform
- Left side cog menu button is obstructed by the maximum Y value of the graph when editing a curve in the Particle System Curves
- "Property exceeds previous array size (64 vs 32)." warnings are thrown when switching from tvOS platform to a Standalone platform after restarting the Editor