Search Issue Tracker
0
votes
Duplicate
Giving CanvasRenderer dynamic meshes creates a memory leak
Steps to reproduce: 1. Download the newest attached project("Repro.zip") 2. Enter Playmode 3. Open profiler 4. Look at memory usage ... Read more
0
votes
Duplicate
Disabling UI GameObject and going into Play Mode makes it invisible upon...
To reproduce: 1. Open attached Unity project "UITest" 2. Open "test" scene 3. In the hierarchy, navigate to Canvas --> Image and dis... Read more
0
votes
Won't Fix
Duplicating a LayerGroup doesn't correctly duplicate children
*Description:* *Repro Steps:* Create a layer Create a layer group insert the initial layer into the layer group duplicate (sele... Read more
0
votes
Not Reproducible
Parent Layers referencing child sublayers anchors fails
h3. Description Layers can reference anchors generated from sublayers. This should not be allowed, as parents execute prior to th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow