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[UI] Destroying Canvas that has another Canvas as child crashes in UI::C...
Destroying a Canvas that is added via a script on an object that has a child with Canvas, crashes Unity Editor. Steps to reproduce:1... Read more
[UI] Toggle isOn property change in Inspector doesn't update its state i...
Reproduction steps:1. Open my attached project ("case_878619-repro")2. Open the "test" scene3. Select the "Toggle 1" game object in ... Read more
Canvas with Content Size Fitter not resizing if UI elements are instanti...
How to reproduce:1. Open the attached "layout_group_bug" project2. Enter playmode, notice how "OutterContainer" Canvas isn't resizin... Read more
Error when adding the Text or Image component to a game object
Steps to reproduce : - create a new project- create a cube- add the Image or Text component to it and notice the error Transform has... Read more
Object with OnPointerClick script is ignored if parent is a button
Reproduction Steps:1: Import attached project.2. Open "test" scene.3. Enter Play mode.4. Click the white square.5. Observe console.6... Read more
[UI]Unable to change component's properties values in animation window
To reproduce:1. Open attached project ("case 879381");2. Choose Text in hierarchy;3. Make sure in Inspector window first is Outline ... Read more
AudioMixer panel causes GUI errors when playmode is started and a cache ...
Steps to reproduce:1. Open the attached project (case_876588-AudioMixer (1).zip)2. Configure a non-existing cache server (helpbox sa... Read more
Huge memory leak when scaling child canvas image
To reproduce:1. Open project2. Open activity monitor3. Play scene Expected: memory usage will be a little bit higher than beforeActu... Read more
Dropdown menu content is unselectable when Canvas sorting layer is not d...
Steps to reproduce:1. Open the attached project (878105-TestProject.zip)2. Hit Play3. Click on dropdown menu4. Observe the dropdown ... Read more
[UI] InputField generates errors
InputFields will not work in the latest version of 5.6, and cause errors both in-Editor and in builds. Reproduction steps:1. Open th... Read more
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