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Crashed in ApplyMaterialPassWithCache when using custom Fonts
Steps to reproduce: 1) Download attached project " BugReport.zip " and open in Unity. 2) Observe crash. If you wasn't able to crash... Read more
Sprite Packer TightPackerPolicy places sprites into other sprites with a...
1. Open the attached project 2. Open the Sprite Packer window 3. Select 'TightPackerPolicy' and then 'Pack' Result: Some sprites ar... Read more
Mask is not anti-aliased, contains visible jagged edges
Steps to reproduce: 1. open attached project 2. press play (optional, but center camera) Red - mask White - image Expected: both... Read more
Lightining scene is too bright
Steps to reproduce : - import the UI sample scenes - open the Lightning scene and notice it's too bright *Note: Regression from 5.... Read more
UI image ignores RectTransform.anchoredPosition when resizing Transform
Reproduction steps: (see video) 1. Open the attached project 2. Open the available scene 3. Attempt to resize the button in the canv... Read more
CPU spikes from CanvasScaler.Update when using 'Constant Physics Size'
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene 4. Open the profiler 5. Observe the Canva... Read more
Text which should be inside Scrollbar appears above rather than inside
Steps to reproduce : 1) Download attached project "Test Project 3.zip" and open in Unity. 2) Open scene "scene". 3) Check Game tab... Read more
[UI][Button] Mouse hover will trigger the disabled state of animator eve...
To reproduce: 1. Open attached project; 2. Run the "TestScene" scene; 3. Press Button "2" then "1". Expected behavior: when button... Read more
[UI] Unable to interact with UI that is at the very bottom of the game view
Simpler repro: - open GameViewClickEvent.zip - play the scene - try to click on the cube or the button - both should log an incremen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11