Search Issue Tracker
0
votes
Active
The UI isn't populated with data in the Player when using data from a .g...
Reproduction steps: 1. Open the user's attached project 2. Open Assets/APP/ModelLoader/GLTF_ModelLoader.cs 3. Inside the "LoadLocalF... Read more
0
votes
Won't Fix
Unexpected full floating precision register when using GLES20 or GLES3x
How to reproduce: 1. Open the attached project "TestShaderPrecision.zip" 2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shad... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Assertion failed on expression” errors thrown when undoing Nodes creation with keyboard shortcut
- Crash on various stack traces when using Texture2D.CreateExternalTexture() while rendering
- Clicking on section text in Node Library > Context folder throws NullReferenceException errors
- Node Library window sections text in Context folder are not visible when Editor is set to Light Theme
- "Scene Depth Difference" Node has an input Port which is called Position WS, directly referring to the World Space Position, when only the View Space Position can reflect if the object's depth is below or above the Plane