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[UGUI] Image with crunch compression can still have a modified alphaHitT...
[UGUI] Image with crunch compression can still have a modified alphaHitTestMinimumThreshold The alphaHitTestMinimumThreshold can be... Read more
GFX memory usage in editor is significantly higher than in player when u...
Reproduction steps: 1. Open the attached project ("case_1334548.zip") 2. Open the "SetMeshScene" scene: Project window > Assets > "S... Read more
The first submesh texture is overridden for all other submeshes in the C...
How to reproduce: 1. Open the user's attached "ParticleEffectForUGUI.zip" project 2. Open the "IssueScene" Scene 3. Observe the mesh... Read more
RectTransfom Child's position changes automatically when Parent's width ...
Changing Parent object (under Canvas) RectTransform's width will make its Child's Anchored position slightly changed due to precisio... Read more
UnityEngine.EventSystems.RaycasterManager is inaccessible due to its pro...
Reproduction steps: 1. Open the attached project ("1379489.zip") 2. Observe the Console window output Expected result: No errors in... Read more
Poor performance when loading or unloading a large Scene
Reproduction steps: 1. Open the attached project "performance-test-project.zip" 2. Open "Loader.unity" Scene 3. Enter Play Mode 4. ... Read more
IPointerExitHandler.OnPointerExit is called incorrectly when running via...
How to reproduce: 1. Open the attached "1419953.zip" project 2. Open the "Scene" Scene 3. Enter Play Mode 4. Move the mouse pointer ... Read more
ScrollRect layout recalculation causes unnecessary allocation
Reproduction steps: 1. Open user attached Project 2. Open the Profiler 3. Enter Play mode 4. Move the ScrollRect 5. Profile the fram... Read more
Grid Layout Group Constraint Count set to "4" not working when Constrain...
How to reproduce: 1. Open the attached project "repro.zip" 2. Open Assets/Scenes/SampleScene.unity Expected result: The Buttons in ... Read more
An error is thrown when the Scene has UI Mask and the Player is run head...
How to reproduce: 1. Open the user's attached "Batchmode_Canvases" project 2. Open the Build Settings (File->Build Settings...) 3. M... Read more
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