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Project causes continuous errors to spew to the console
Upgrading a project from 2018.2.0f2 to 2018.3.0a4 or 2018.3.0a5 will cause continuous errors to spew to the console. Steps to reprod... Read more
[TMPro] Setting char array of size 0 via SetCharArray does not clear text
To reproduce: 1. Open the attached project (SetCharArray.zip)2. Enter Play mode3. Press Space4. Observe that the text still says "He... Read more
[TextMeshPro] “The character with Unicode value \u001B was not found“ wa...
How to reproduce:1. Open the user’s attached “tmp-input-test.zip” project2. Enter Play Mode3. Focus on the Input Field and press shi... Read more
The Velocity of the scroll rect has been set to the the scroll position ...
How to reproduce:1. Open attached project "ScrollRectRepro.zip" and scene "SampleScene"2. In Hierarchy window, select "Content" obje... Read more
[UI] [legacy text] When text font used has references to the bold font -...
Steps to reproduce:1. Open QA attached project2. Open "SampleScene"3. Observe the NotoSansCJKtc-Regular.otf fond is too bold with "b... Read more
Grabing and Docking an UI tab next to itself, makes it or other tabs big...
Reproduction steps: 1. Create a New Project2. Drag the Hierarchy tab next to itself Expected Result: It docks and replaces itselfAct... Read more
Assets are referenced by ManagedStaticReferenced when Scene is unloaded ...
How to reproduce:1. Open the attached 'UiMaskBug.zip' project2. Open 'Empty Scene' Scene3. Enter Play Mode4. Press 'Load' button in ... Read more
Editor crashes on ExecuteRenderQueue when calling Camera.Render() in OnP...
How to reproduce:1. Download and open attached project "Crash"2. Load scene "Main"3. Enter Play mode Expected result: Editor does no... Read more
[Linux] Typing a character doubles the character in the Input Field
How to reproduce:1. Open user-submitted project (InputTestUnity.zip)2. Build and Run the project3. Type one character into the Input... Read more
Performance spike first time hovering mouse over UI field, button, etc
Steps to reproduce:1. Open attached project2. Open Profiler3. Press play4. Hover mouse over the UI element-Performance spike in prof... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS