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Using Font Sizes that are too big for Rect Transform causes Argument Out...
Using Font Sizes that are too big for Rect Transform causes Argument Out Of Range (2018.3) Read more
Canvas Text "Best Fit" Toggle does not work
Best Fit causes Null Exception Read more
PointerEventData "hovered" list does not correctly remove entries when t...
How to reproduce: 1. Open the attached project "HoverTest.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mode 4. Click on th... Read more
Upgrading the project results in missing System.Serializable UnityEvent ...
How to reproduce: 1. Open attached project "UnityEventSerialisationBugExample.zip" in a reproducible Unity version 2. In Hierarchy ... Read more
Continuously updating colorMultiplier for a Selectable's colors allocate...
How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more
Layout Groups do not unlock Rect Transform Width/Height when unchecking ...
To reproduce: 1. Open the attached project 2. In the Hierarchy go to Canvas -> GameObject 3. In the Inspector Horizontal Layout Grou... Read more
Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more
[TextMeshPro] Changes to sprite asset cause sprite to not be rendered
Description Changes to the sprite import settings cause sprites to disappear from the scene. You need to regenerate the sprite or p... Read more
Tiled Sprites imported to newer versions from versions 5.4 and lower thr...
How to reproduce: 1. Open the project attached by the user (Bug Report.zip) 2. Open the "BugScene" Scene 3. Observe the error in the... Read more
[iOS] Delayed call gameObject.SetAction() makes UI disappear
Reproduction steps: 1. Open the attached project "UI Bug Report.zip"; 2. Open the Bug Test scene; 3. Build an iOS XCode Project; 4. ... Read more
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