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[Text][ContentSizeFitter] ContentSizeFitter fits Text too tight making i...
To reproduce:1. Open attached project2. Open scene3. Rezize Game view4. Observe the text disappearing on some resolutions Regression... Read more
After losing focus of input field Japanese text gets duplicated
Reproduction steps:1. Open the project2. Play Scene3. Switch keyboard language to Chinese4. Write something into input box5. Switch ... Read more
UI Flickering
Reproduction project:1. Open User's project2. Deploy To device (Debugging mode enabled)3. Play Game until UI starts flickering Expec... Read more
EventTrigger Pointer Click events can't pass PointerEventData
All event triggers are of type UnityEvent<BaseEventData>, meaning you can use a method with a BaseEventData as a callback, but... Read more
Entering to full screen from windowed build stretches elements
Repro steps:1) Open the project and scene 12) Build the scene and run as Windows standalone3) In settings, choose lower resolution a... Read more
Maximizing editor window makes UI elements be positioned incorrectly
Reproduction steps:1. Open the "bug.zip" project2. Open the "test" scene3. Make sure you can see the Game view4. Maximize the editor... Read more
"GC Alloc" in "ColorTween.TweenValue" on button press
Reproduction steps:1. Open the attached project.2. Open the "Main" scene.3. Make sure that game view windows is big enough to see th... Read more
Sprites visibly shake, depending on their position in the Sprite Atlas
How to reproduce: 1. Open attached project2. Open scene Scene.unity3. Build to iOS and run- Note one of the squares is slightly jitt... Read more
[Undo] Unity crashes after undoing deleting prefab with UI element
Steps to repro: 1. Open attached project;2. Open Assets -> Scenes -> main.unity;3. In the Hierarchy expand UI -> Main Windo... Read more
Unexpected full floating precision register when using GLES20 or GLES3x
How to reproduce:1. Open the attached project "TestShaderPrecision.zip"2. Select Assets/DefaultResourcesExtra/UI/UI-Default.shader3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject