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UI Image Color property is ignored when already assigned Source Image pr...
How to reproduce:1. Open the attached "BugReport.zip" Unity project2. Press "Play" and observe the three "Icon" GameObjects Expected... Read more
Inconsistent text between Editor and Standalone Build
How to reproduce:1. Open "TryingToReproduce1013730" Unity project2. Open the created scene3. Hit play. Notice that the text is visib... Read more
TextMeshPro UGUI is not masked when objects are rendered behind it
To reproduce:1. Open my attached project2. Observe the scene (check picture attached) Expected: TextMeshPro UI text is being maskedA... Read more
[UI] Prefab position is not saved when it is applied
Steps to reproduce:1. Open user attached project2. Find the StrikeView prefab in the project, drag it on the canvas3. Notice that th... Read more
Sliced sprite is stretched when adding it to the scene
To reproduce:1. Open my attached project2. Witness two sets of sprites - both have one sliced and one simple sprite3. Optional: try ... Read more
Editor crashes on UI::AddRenderersToCanvas after undoing revert action t...
Steps to reproduce:1. Open attached “repro.zip” Unity project2. Open scene “Test”3. Expand Menu -> Canvas -> Panel In Hierarch... Read more
Silent crash on entering and exiting Play mode in a scene containing Tex...
Steps to reproduce:1. Open the attached project2. Open Scene "InputApiTestScene"3. Enter Play mode4. If it didn't crash after step 3... Read more
UI Button OnClick event triggers twice when the mouse button is clicked ...
Reproduction steps:1. Open the user's project2. Play the "Revolution Management" scene3. Press anywhere in the Game view4. Select an... Read more
UI Button alpha value is maximum (255) at any value except 0
Steps to reproduce:1. Create new project2. Add a UI Button3. Adjust it's 'Normal Color' alpha value-- Notice the button alpha doesn'... Read more
Button does not retain highlight state upon mouse entering raycast-enabl...
Reproduction steps:1. Open the attached project2. Select the "Image" GameObject in the Hierarchy window (SampleScene > Canvas >... Read more
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