Search Issue Tracker
By Design
Votes
0
Found in
2017.1.1f1
Issue ID
976216
Regression
No
Sliced sprite is stretched when adding it to the scene
To reproduce:
1. Open my attached project
2. Witness two sets of sprites - both have one sliced and one simple sprite
3. Optional: try RectTransforming - sliced sprites seem to be functioning normally
Expected: sliced sprites should be able to maintain original aspect as well
Actual: sliced sprites get stretched (check .gif attached for results)
Reproduced in: 5.5.5p2, 5.6.4p4, 2017.1.2p4, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Not reproduced in:
Note: preserving the aspect selection would be great here, such as the one in Simple image type parameters. As currently making two identical buttons is tedious
Note: it's possible to some extent to try matching sprites by changing Pixels Per Unit field
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Add comment