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[Editor] Unable to change editor "Layout" after importing any asset or a...
Layouts cannot be changed if any asset or any package is imported in the project, with the error on console "Menu Window/Layouts cou... Read more
Light Explorer does not remember column states between sessions
Steps to reproduce: 1. Open the Light Explorer under Window>Rendering 2. Right click on the columns and hide a few of them 3. Close... Read more
Unknown error occurs when trying to load metadata from library folder wh...
To reproduce: 1. Open attached project 2. Open "Main Level" Scene 3. See console for the error Actual result: The unknown error app... Read more
Standalone Application still has focus when SW_SHOWMINIMIZED Script is a...
How to reproduce: 1. Open attached project 2. Open SampleScene 3. Go to "PlayerSettings" and set "FullscreenMode" to "Windowed" 4. S... Read more
Space attribute order in .NET4.x is different in the inspector window th...
To reproduce: 1. Open attached project "1111198.zip" 2. Select "GameObject" from the hierarchy 3. Observe in the Inspector window th... Read more
[Windows][Editor] A Black line appears on the bottom of the Scene/Game w...
A Black line appears on the bottom of the Scene/Game view window while resizing. Steps to reproduce : 1. Change the scale factor of... Read more
[Object Selection Window] Navigating in search field with UP and DOWN ar...
How to reproduce: 1. Open attached project "Case_1134296_reproProject.zip" 2. In Hierarchy, select "New Sprite" GameObject 3. In Spr... Read more
Color Picker does not change color when using a predefined color with rg...
Reproduction steps: 1. Open the attached project named "Case_1134852" 2. Try to change the color of the "Undefined Color" parameter ... Read more
Roll-a-Ball Tutorial Project does not have a readme file
Reproduction steps: 1. Inside of Unity Launcher, go to "Learn" -> "Tutorial Projects" 2. Download and Launch "Roll-a-ball" Unity Tut... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The camera's Gizmos frustum does not display correctly when there is a script containing the OnGUI method
- "InvalidOperationException" and additional errors throw in the Console window when using a custom Composite
- The Visual Effect Graphs Custom HLSL node does not generate errors when the HLSL code used is incorrect
- The Capacity field in the “Particle System Info“ is not updated when changing the Visual Effects Graph is not saved
- [VFXG] Setting an exposed texture to none assigns a random texture