Search Issue Tracker
"Prefab power" tutorial has a typo in the word "transform"
Steps to reproduce: 1. Download the tutorial and keep going until the 12th step. Expected: "All GameObjects have a tranform compon... Read more
Unable to switch to different font on selecting another font from Asset ...
The font doesn't change the second time on selecting a different font asset. Steps to repro: 1. Create a new Project. 2. Gameobject... Read more
Mouse snaps to main monitor if the scene view is maximised while panning...
If Unity is not running on your main monitor and you maximise the scene view while interacting with it, the mouse cursor will snap t... Read more
[Editor] Throws the IndexOutofRange exception when color picker is selected
When color picker is selected from any component, editor throws the IndexOutOfRange exception and hides all components below it Ste... Read more
Editor is lagging while GI Cache is opened in Preferences window
To reproduce: 1. Create a new project 2. Open Preferences Window 3. Select GI Cache tab Actual result: Unity starts lagging while G... Read more
Playmode tint is not applied to Service tab
Reproduction steps: 1. Create a new project. 2. Change play mode tint to any clearly visible color (Edit->Preferences..->Colors->Pla... Read more
Assertion failed error when switching build platforms "Do not unregister...
Steps to reproduce: 1. Open Unity 2. Switch build platform 3. Observe assertion failed error in console Expected: No errors pop up ... Read more
Scene saving dialog always starts at Assets folder
Steps to reproduce: 1. Create a new project 2. Create a folder 3. Create a new scene 4. Try to save the scene while having the folde... Read more
Crash on CollectTransformsRecursive when redoing Animator's transform hi...
How to reproduce: 1. Open the "Animator_Redo_Crash.zip" project 2. Open the "SampleScene.unity" scene 3. Select "Crash_Model" in the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Undoing Animator Parameter name change breaks references to it
- Crash on BV4_OverlapBoxAll when moving in play mode
- Custom mesh water surface normal map fades out when Y Position increases
- Sprite renderer does not issue draw calls correctly when using SRP Batcher
- [Android] Flickering artifacts when using "ScriptableRenderer.EnqueuePass(RenderPassEvent.BeforeRenderingPostProcessing)" multiple times